http://www.cgonlinetutorials.com/tutorials/3ds-max/modeling-torso.html
I find out the link showing above for a character design also they showing how to setting up the image plane
http://www.spafi.org/index.php?option=com_content&task=view&id=344
This link also help me to understand the image plane set up
But for my last project (penguin pool) Neil showed me another way of Image plane set up. I want to use that way for my helmet design. I think that was very easy for me. Explaining below how to set up
Poly image plane
1. create cube polygon with same dimension ( width , hight , depth ) as the image . For the image when it creating in Photoshop all sides need to create as same dimension
2. select face for adding the image ( if the image is front side on cube select the front side face like that for all sides )
3. add the image to polygon cube face using hypershade - Lambert-assign image into selected face
4. after added the all side images make sure the back face culling is on
(on perspective view port shade-click the back faceculling)
5. select all cube then go to Normals - reverse
6. after all this for locking the cube ( otherwise when modeling some time its possible to select the cube, So its need to lock) go to Layer - lock the layer from display type need to change it in to reference
After that I start to make helmet according to the perspective view of my image plane with polygons
Above showing a small video tutorial for helmet making.
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