Wednesday 9 January 2013

INTRODUCTION TO SPECIALIST PATHWAY

I start making helmet first for my 3d model. so I need to get preparing image plane for the helmet. I start research on web for some creating Image plane tutorial for Maya .

http://www.cgonlinetutorials.com/tutorials/3ds-max/modeling-torso.html

I find out  the link showing above for a character design also they showing how to setting up the image plane

http://www.spafi.org/index.php?option=com_content&task=view&id=344

This link also help me to understand the image plane set up

But for my last project (penguin pool) Neil showed me another way of Image plane set up. I want to use that way for my helmet design. I think that was very easy for me. Explaining below how to set up 

Poly image plane 

1. create cube polygon  with same dimension ( width , hight , depth ) as the image . For the image when it creating in Photoshop all sides need to create as same dimension
2. select face for adding the image ( if  the image is front side on cube select the front side face like that for all sides )
3. add the image to polygon cube face using hypershade - Lambert-assign image into selected face
4. after added the all side images make sure the back face culling is on 
(on perspective view port  shade-click the back faceculling)
5. select all cube then go to Normals - reverse

6. after all this for locking the cube ( otherwise when modeling some time its possible to select the cube, So its need to lock) go to Layer - lock the layer from display type need to change it in to reference

After that  I start to make helmet according to the perspective view of my image plane with polygons

Above showing a small video tutorial for helmet making.





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