Tuesday 13 May 2014

gladiator and helmet

For UV mapping  the model need to unfold. Then take this unfold object to Photoshop and texture there. After that the texture map will take it into Maya then hyper shade  to he 3d model


In this picture the models are textured with UV map checker  This is for to check the texturing.If the mapping is not perfect the box will not looks perfect.


I am showing in this screen shot the helmet and its UV Texture editor and Unfold version of helmet, I done the texture using Photoshop. The reflection of light in this model is done through hyper shade



I am showing here is my gladiator 3d character development through the modeling process.Before the starting of modeling I have been researching on 3d character modeling. This is my first character model so I am trying to get the best from me.


I start to researching on gladiator 3d models in web I am showing here two images from my research. proportions of the characters from this images is very good I will try my best to get proportions of the human.


For character design first I need reference images. same as the way that I created helmet before. I have the reference image from google,



Now I have to split this images into three parts then I going to ad this to maya image plane. the way I am going to set up the image plane is same as helmet design