Thursday, 17 January 2013

INTRODUCTION TO SPECIALIST PATHWAY

I finished helmet design I am showing here with out texture 

From now I am doing texture mapping . In maya its UV Texture editor. 

UV mapping 

UV mapping  is a process of projecting texture map onto a 3d object 

For UV mapping  the model need to unfold. Then take this unfold object to Photoshop and texture there. After that the texture map will take it into Maya then hyper shade  to he 3d model



In this picture the models are textured with UV map checker  This is for to check the texturing.If the mapping is not wright the box will not look perfect.










I made some research for uv mapping tutorials.

http://cgterminal.com/2011/08/01/maya-uv-mapping-for-beginners-tutorial/

I try to understand the way in this tutorial uv mapping

The youtube tutorial above is really good and this tutorial help me to understand unwrapping . I start to un fold my helmet ad texture to it.



This is a scree shot of helmet uv mapping



































This is the final helmet design after adding texture to it. from now I have to create model of the gladiator.

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