Thursday, 28 March 2013

CREATIVITY AND SOCIAL CONTEXT

Case study
I have to rewrite my case study.I think to make a case study over car design so I find Indian car designer dilip chhabria  for a subject also I wrote about processing of car designing.I always love to do car design i brought a book on this subject that book helped me to write this case study.

Dilip Chhabria is a person who has always thinks about creativity, and a pioneering personality in the field of Indian automotive industry. In 1993 Dilip Chhabria set up Dilip Chhabria Design with aim to offer prototyping services to Indian automotive industry and customized vehicles for the individual buyer. What had started one man’s passion for cars has today evolved into an organization of over 400 designers, engineers and highly skilled craftsmen. In a span of 19 years the company has built over 700 concepts.



This is the car design book that mainly helped me to understand the design process of auto motive designing.

Wednesday, 27 March 2013

CREATIVITY AND SOCIAL CONTEXT

GAME HISTORY

1958 Ping Pong Tennis


In 1958 Ping pong tennis was created, to be played on an oscilloscope screen made by William Higinbotham at Brookhaven National  Laboratory.







Steve Russell - Inventing of Spacewar (1961)
Computer Game history start with space war. Space war was the first computer game programmed, it took many hours of work to make this game.


1972 Odyssey complex
In 1972 The first commercially available home videogame for tv was launched, called odyssey complex, with many electronic components, this Game was very expensive

Atari
In 1972 Nolan Bushnell forms Atari to develop games, and produces Pong, a simple game for arcade

Video Game Facts

  • The Sega Dreamcast was the first console to implement online play over a phone line, calling the systemSega Net.
  • The Microsoft Xbox was the first video game system to provide full support for HDTV.
  • Popular Science recognized the Sega Dreamcast as one of the most important and innovative products of 1999.
  • The Magnavox Odyssey, released in 1972, contained 40 transistors and no microprocessor. The Pentium 4 microprocessor contains 42 million transistors on the chip itself!
  • The PlayStation 2 was the first system to have graphics capability better than that of the leading-edgepersonal computer at the time of its release.
  • The Nintendo N64 marked the first time that computer graphics workstation manufacturer Silicon Graphics Inc. (SGI) developed game hardware technology.
  • While the original Atari Football game was first created in 1973, it wasn't released until 1978. It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling, a key part of many games today.
  • The Atari Pong video game console was the No. 1 selling item for the holiday season in 1975.
  • The first console to have games available in the form of add-on cartridges was the Fairchild Channel Fconsole, introduced in August 1976.
  • The PlayStation 2 was the first video game system to use DVD technology.
  • On the original Magnavox Odyssey, players had to keep score themselves because the machine couldn't.
  • The Nintendo GameCube's proprietary disc held 1.5 gigabytes of data -- 190 times more than what anN64 game cartridge could hold.
  • On the market from 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 (1977-1990) as the longest supported gaming console in history.
  • The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer.
  • Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which delivered games by cable TV.
  • Nintendo's Game Boy was the most successful game system ever, with more than 100 million units sold worldwide.
  • The word atari comes from the ancient Japanese game of Go and means "you are about to be engulfed." Technically, it is the word used by a player to inform his opponent that he is about to lose, similar to "check" in chess.
  • In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over regular phone lines. It was not a success, but did form part of the foundation for America Online, the world's largest Internet service provider.
  • The first color portable video game system was the Atari Lynx, introduced in 1989 and priced at $149.
  • Introduced in 1993, the 3DO was the first video game system to be based entirely on CD technology.
  • The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.

http://electronics.howstuffworks.com/


Space Invaders 1978

Space Invaders goes way way back to the Atari days. Japanese game designer, Tomohiro Nishikado, designed Space Invaders back in 1978 where the game was released in Japan. In 1980, Space Invaders made its way to the Atari system and became a legend. It was one of the first shooter games to be developed and many more games have found their inspiration through Space Invaders. 


Pac-Man 1980
On May 22, 1980, the Pac-Man video game was released in Japan and by October of the same year it was released in the United States. The yellow, pie-shaped Pac-Man character, who travels around a maze trying to eat dots and avoid four mean ghosts, quickly became an icon of the 1980s. To this day, Pac-Man remains one of the most popular video games in history.

 Mattel In tellivision Released in 1980 After successful test marketing in 1979, Mattel Electronics released its In tellivision system nationwide in late 1980. Armed with twelve games, better graphics and sound than its competitors, and the promise to release a compatible keyboard that would turn the system into a home computer ("Play games and balance your checkbook!"), Mattel set its sights on taking down the "invincible" Atari 2600. They got off to a good start, selling out the first production run of 200,000 In tellivision units quickly


 VectrexReleased in 1982The Vectrex is an 8-bit video game console developed by General Consumer Electric (GCE) and later bought by Milton Bradley Company. The Vectrex is unique in that it utilized vector graphics drawn on a monitor that was integrated in the console; no other console before or after the Vectrex had a comparable configuration, and no other non-portable game console had a monitor of its own (integrated). It was released in November 1982 at a retail price of $199. As the video game market declined and then crashed, the Vectrex exited the market in early 1984


Nintendo Entertainment System (NES)Released in 1985Following a series of arcade game successes in the early 1980s, Nintendo made plans to produce its own console hardware that had removable cartridges, a feature not included with the company's earlier Color TV Games product.


Alpha Waves
Alpha Waves was the first real 3D graphics platform game


 Hovertank 3D 1991

This is Game is claime to be the first 3D graphics game for DOS.

 Catacomb 3D 1991

This game was one of the first games in 3D computer graphics, also first game to have texture mapping 

1990's more people start to buy game console's. many famous companies start to make there own game console's Play station was launched  in 1995 it was huge hit playstation games start a new look it was very good in graphics at that time Sony play station 2 launched in 2000 this console become most successful game console of all time later 2001 Microsoft developed Xbox game console. all this console come with better and better graphics and controls in game palystation 3 & Xbox 360 was fantastic in its graphic more realistic than any other console.future of gaming will continue to produce more realism.












Wednesday, 13 March 2013

CREATIVITY AND SOCIAL CONTEXT

13/03/2013
 To day class was with a video Andrew Stanton TED talking about storytelling this video was very good.

After this video neil showed us philosophy and the matrix 

The matrix video was an deep understanding of the movie and what they are really meaning,we didn't watch full video but I will watch this full.both videos are really great.For me the matrix video was too hard for first time to understand.

Tuesday, 12 March 2013

CREATIVITY AND SOCIAL CONTEXT

23.01.13

Today after noon we started with other half of the video of Pixar. After watching full I understand that the beginning of pixar animation studios was so hard because back in the 1980s  the 3D technology was just started also much more people wont accepted it. Mainly Disney played a big part in this because first time when Disney heard about the 3D they were also rejected it.Disney was doing 2D animation films that time there are lots of 2D animators there career may be in trouble because of this new 3D animation.

After the video Neil showed us and talk about Key Milestones of the last century that's mean How 3D change the industry or most important achievements of 3D animation and designs in movies.Neil showed us power point presentation.This presentation was about key milestones in 3D. I stated my own research on key milestones of 3D.

Key Milestones of the Last Century

The computer generated imagery goes hand in hand with all history of computer. this history makes CGI effects possible  as seen in today’s world First ever computer generated imagery animation was made back in 1968 by a group of Russian scientists, mathematicians and physicist . it was a mathematical model of a moving cat across the screen
I am showing above the image of that 1968 cat animation from here to this day CGI made the impossible things to make us believable. 
(http://www.dipity.com/gilliesrachel/Art-and-Computers)

1970's

Back in 1970's CGI was evolved so much and people start to use it in entertainment field.  West world was the first film to use digital Image processing  1973.Digitally processed motion picture photography to appear pixelized in order to portray the Gunslinger android's point of view, This was the starting point of new technology to dominate the entertainment industry.


In 1973 first 3D CGI was used in the film future world.
The hand in the monitor is the first 3D CGI.There is a connection with this hand 3D CGI and todays president of Walt Disney Animation Studios and Pixar Animation Studios, Computer scientist Edwin Catmull. he is the  creator of this hand. It was his own left hand later producer of west world selected this.
After this CGI was used in the film Star Wars back in 1977 by George Lucas  

Star wars come with many CGI effect that were never seen before. Star wars was the first film to use an animated 3D wire frame graphic. This movie started a new era of Technics in film. Audience like the special effects in this film that time it was so amazing.This films special effects was done by Lucas own ILM (Industrial Light & Magic) John Dykstra was the group leader that time.
(http://computerstories.net/a-computer-generated-imagery-cgi-history/)

After Star Wars many films start to include CGI effects. Superman 1978 was the first film to have a CGI title sequence.Alien 1979 and Black hole 1979 was pushing the boundaries further by conceiving 3D wire frame rasters that created more detailed CGI effects.
1980s made much bigger developments in CGI. ILM created the first completely computer generated sequence in 1982 Star Trek II: The Wrath of Khan  (Genesis sequence)
Another film was developing this time with first 3D animation CGI footage it was Tron 1982 15 minuts of fully rendered CGI footage including some of the famous light cycle sequence 

Also this time Lucas was developing the first no linear disc based editing system for picture and sound Edit Droid and Sound Droid back in 1984

After this ILM create the first completely computer generated character in  Young Sherlock Holmes 1985

From this time many movie directors star to make or add this new technology for making unbelievable thing to realistic and believable. director James Cameroon made the first water CGI effect in hot Film
The Abyss



The first Digital composite was created in 1989 film Indiana Jones: The Last Crusade.

The character in this picture was filmed with various stages of make up and ILM created the scene and morphed the elements together in digitally to make this shot.Then in 1990 a film named Total recall used a new technology to create moving skeleton in 3D CGI, This technology called Motion Capture.Later motion capture was used in many films.

1991 film Backdraft used first realistic CGI fire in film. Now days CGI become more real and audience cannot  catch any different form what is real and CGI.The first realistic CGI character was created for Terminator; The  Judgement Day T1000 is the character.T2 was the first film to use personal computers in film.Beauty and The Beast was a Disney film. Disney used this technology to create stunning backdrop for Ballroom in the film.1992 Law mower-Man was the first film to use virtual-reality technology this film also used motion capture technology to create movement on CG characters in film.After this there was a film with first realistic CGI skin Death Become Her.
 



1993 Jurassic park was the first major film to use realistic CGI characters at that time this film was fantastic in CGI, so this film become most successful film of all time
from here many film to become characters with more realism.CGI realism become more important in Si Fi movie's.In 1995 A different era started Toy Story become the first full length animated feature film.Pixar studios was created this film from this film there is new 3D animated era started many film was released Most of them was successful.Disney made Partnership with Pixar.With the Toy Story traditional animation film start to end.

The Matrix also made stunning camera movements with CGI. In that film Bullet Time was the best scene It was created with the help of CGI technology.
Later in Perfect Storm 2000 CGI water created to the next level. A custom  fluid dynamics was created for realistic ocean in the film with various other plug in and shaders.In 2009 the biggest ever CGI used Movie was released AVATAR this film was turning point in visual effects.Avatar used performance capture and digital movie making and stereoscopic 3D.this film was huge Avatar take 4 years to complete with the combined talent of Weta Digital and ILM.Many scene;s in the film was stunning and Avatar set the bar for next generation of VFX movies also this  film become most successful of all time. 


(http://ladieslovekewlbowser.wordpress.com/2012/01/19/a-history-of-visual-fxs/)